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 3012 (formerly known as NAG)

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Pancake101
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PostSubject: Re: 3012 (formerly known as NAG)   Wed Oct 13, 2010 7:35 pm

Ok, finally something to do Very Happy.

Are we naming this NAG? Or something else like "Adrenaline: The Fan Sequel" or something..
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PostSubject: Re: 3012 (formerly known as NAG)   Wed Oct 13, 2010 8:35 pm

I'm thinking something that doesnt have "Adrenaline" in it. So far what we have has nothing to do with it.

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PostSubject: Re: 3012 (formerly known as NAG)   Thu Oct 14, 2010 5:05 pm

Doing everything? I've coded a menu room and sprited a few weapons. That's barely anything!

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PostSubject: Re: 3012 (formerly known as NAG)   Thu Oct 14, 2010 5:19 pm

KnockKnub wrote:
Doing everything? I've coded a menu room and sprited a few weapons. That's barely anything!

We have a master server to hold all account information. We have a working server. We have a working client and server list.

Also. Pancake. Make sure that the name starts with an L.

We now have an icon/logo for the game designed by Kevin.

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PostSubject: Re: 3012 (formerly known as NAG)   Thu Oct 14, 2010 5:26 pm

I'm working on the storyline for the most part. Here is a simple way....

Sprites so far:
All weapons featured in the original Adrenaline, Flamethrower, C4.

Coding: A working menu, achievements collector, player color module, the C4 explosion, the nuke code, the Destroy Turret animation.

Storyline: IIIIIIIIIIIIIIII

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PostSubject: Re: 3012 (formerly known as NAG)   Thu Oct 14, 2010 6:13 pm

KnockKnub wrote:
I'm working on the storyline for the most part. Here is a simple way....

Sprites so far:
All weapons featured in the original Adrenaline, Flamethrower, C4.

Coding: A working menu, achievements collector, player color module, the C4 explosion, the nuke code, the Destroy Turret animation.

Storyline: IIIIIIIIIIIIIIII

Send me what you got. PLEASE.

Were going to work on putting what you have in our version.

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PostSubject: Re: 3012 (formerly known as NAG)   Thu Oct 14, 2010 6:20 pm

Yeah... This sucks. I keep getting fatal error messages. Plus I forgot my email password. And I can't upload.

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PostSubject: Re: 3012 (formerly known as NAG)   Thu Oct 14, 2010 6:28 pm

KnockKnub wrote:
Yeah... This sucks. I keep getting fatal error messages. Plus I forgot my email password. And I can't upload.

Only when i need you... Evil or Very Mad

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PostSubject: Re: 3012 (formerly known as NAG)   Thu Oct 14, 2010 6:31 pm

I haven't had my email password since mid-August. I didn't care enough to get a new one. Uploading my progress will take way too much time. I don't have that kind of time on my hands anymore.

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PostSubject: Re: 3012 (formerly known as NAG)   Thu Oct 14, 2010 6:38 pm

KnockKnub wrote:
I haven't had my email password since mid-August. I didn't care enough to get a new one. Uploading my progress will take way too much time. I don't have that kind of time on my hands anymore.

Take care of it this weekend. I keep forgetting that I'm the only one that has a three day weekend. Half day at school today and I'm off tomorrow. I'm pretty sure you'll be on Adrenaline. Just upload it to box.net... oh wait. Your too stubborn to sign up for one Laughing

Just let it upload all night one of these days over the weekend.

What ever works best Wink

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PostSubject: Re: 3012 (formerly known as NAG)   Thu Oct 14, 2010 7:43 pm

How did knub come up with a story, if we don't know what the game is like yet?
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PostSubject: Re: 3012 (formerly known as NAG)   Thu Oct 14, 2010 8:12 pm

MrStraw1234 wrote:
How did knub come up with a story, if we don't know what the game is like yet?

WELL. The main enemy consists of Cyborgs.

Most of the enemy will be Cyborgs.

Oh. and yes. Kevin is in our team for this. He made a few nice sprites. And an icon.

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PostSubject: Re: 3012 (formerly known as NAG)   Thu Oct 14, 2010 10:28 pm

Sorry, I can't play any Reflect games anymore. I can play some really early in the morning on Thursdays... Like 8:30-9;30 EST. And VERY rarely on weekends.

Well.. I'm glad I didn't get much of the storyline done... Now that the enemies are something else I have to redo it.

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PostSubject: Re: 3012 (formerly known as NAG)   Fri Oct 15, 2010 8:46 am

What did you think they were?

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PostSubject: Re: 3012 (formerly known as NAG)   Fri Oct 15, 2010 1:33 pm

8thkill wrote:
KnockKnub wrote:
Doing everything? I've coded a menu room and sprited a few weapons. That's barely anything!

We have a master server to hold all account information. We have a working server. We have a working client and server list.

Also. Pancake. Make sure that the name starts with an L.

We now have an icon/logo for the game designed by Kevin.

Oh ok.. what will the campaign be based on? IDK, maybe the first word in the title could be Labyrinth, but that's cliche.. Laboratory too.. Lava :\.. Laser :S.. Lazy? Labor?... lysosome..

Why does it have to start with L? Just wondering, not complaining xD.
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PostSubject: Re: 3012 (formerly known as NAG)   Fri Oct 15, 2010 1:36 pm

Labryinth of Cyborgs?

Kevin made an icon that looks like the letter "L," its not half bad.

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PostSubject: Re: 3012 (formerly known as NAG)   Fri Oct 15, 2010 5:01 pm

Well... The only thing I've done since yesterday is the training mission for the campaign. I have a few ideas, but I have to discuss it with Aeo.

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PostSubject: Re: 3012 (formerly known as NAG)   Fri Oct 15, 2010 7:05 pm

Aight so there is a server list and bots to fight. Right now Trooper is making Versus. Currently the bots can't damage you, but you can damage and kill them. The banlist is NOT working. We tried banning me and here's what happened:

I entered my username, and it said I was banned.(good)
Then, after clicking OK, it asked for my password anyways.
And finally, it still logged me in even though I was banned.(bad)

True Story.

So we'll need to fix that.
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PostSubject: Re: 3012 (formerly known as NAG)   Fri Oct 15, 2010 7:16 pm

Send me the code you used and I'll try to figure it out.

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PostSubject: Re: 3012 (formerly known as NAG)   Fri Oct 15, 2010 8:37 pm

Okay Trooper finished Versus and we did quite an experiment. Trooper's internet was being laggy and after experimenting the lag, we found out the lag was 2 MINUTES WIDE. Anotherwords, we'd have to find out where they are 2 minutes from where they are on your screen.(the players) Other than that VS works great. Very Happy Very Happy Smile
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PostSubject: Re: 3012 (formerly known as NAG)   Sat Oct 16, 2010 12:23 am

We just did a test run. Not bad so far. Some of the lag, comes from hosting the Master Server, and the User Server at the same time.

Its all a work in progress Wink

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PostSubject: Re: 3012 (formerly known as NAG)   Sat Oct 16, 2010 7:41 am

Well mainly it was very laggy b/c: Wii Internet Connection + Playing on Client + Hosting Server + Hosting Master Server = Laggy Connection. :/

So, if we can get someone to host the Master Server and another person to host the normal server, it'll be less laggy.(and hopfully Trooper's Wii Internet won't be in use)
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PostSubject: Re: 3012 (formerly known as NAG)   Sat Oct 16, 2010 8:53 am

Send me a few screenies. I am going to make a page for the database.

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PostSubject: Re: 3012 (formerly known as NAG)   Sat Oct 16, 2010 8:55 am

When i get my server computer, yes i'm buying a new computer. Errm kinda. This will help solve most of that.
I'll probably host ST, ADR, and this game on that. Probably more.

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PostSubject: Re: 3012 (formerly known as NAG)   Sat Oct 16, 2010 11:52 pm

The game lags horribley unfortunantley for the server host, but for everyone else the lag is around 2 seconds. Ban error was an easy fix and i knew the problem after hammer told me he logged in after being told he was banned.

I just added admin shadow effect for us Creators Cool

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