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 3012 (formerly known as NAG)

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Hammerman1234
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PostSubject: Re: 3012 (formerly known as NAG)   Mon Oct 25, 2010 5:52 pm

Lawl, I might get my ports forwarded today for the normal server, and possibly the Master Server. I'll host my maps on the server when I host. =P

Question for Trooper: After one match in a server, can the host change the mode or change the map?
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TrooperJB
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PostSubject: Re: 3012 (formerly known as NAG)   Mon Oct 25, 2010 9:11 pm

@ Vezok
8th can probably upload the Beta on box net or something Razz

@ Hammer
No you can't change modes and maps yet.

-
Right now I am currently working on an in-game weapon store.

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Vezok
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PostSubject: Re: 3012 (formerly known as NAG)   Tue Oct 26, 2010 10:08 pm

Shotgun babeh!
Pickup mode. If you want more of these it will take lots of time.

In game use.


Plasma maybe?


Told you I could do better. Feel free to edit them accordingly.
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TrooperJB
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PostSubject: Re: 3012 (formerly known as NAG)   Wed Oct 27, 2010 1:16 am

Really good job man, and the in-game use sprites will work excellent too

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8thkill
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PostSubject: Re: 3012 (formerly known as NAG)   Wed Nov 03, 2010 6:44 pm

Vezok, here's a bunch of concept's Me and Troop would like to see. Mostly the style of them.



I forget where he said they were from. But if you wouldn't mind spriting some top down renditions of these that would be epic, or "awesome sauce."

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Vezok
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PostSubject: Re: 3012 (formerly known as NAG)   Wed Nov 03, 2010 9:45 pm

This could get tricky, Living things aren't my specialty but I'll see what I can do.
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8thkill
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PostSubject: Re: 3012 (formerly known as NAG)   Wed Nov 03, 2010 10:12 pm

Just make em Look good. Now I'm no 100% on what troop wants, but hopefully he sees this and explains.

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TrooperJB
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PostSubject: Re: 3012 (formerly known as NAG)   Thu Nov 04, 2010 9:48 am

Thanks for posting this 8th Razz Yes basically i just want a top down version of any of those guys or at-least in that style with a seperate head and body so later on they can be interchangable.

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Therealattacka
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PostSubject: Re: 3012 (formerly known as NAG)   Thu Nov 04, 2010 10:38 am

hmm i would be in this project if i would fit into the project.
however it would not there are already to many developers Razz
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8thkill
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PostSubject: Re: 3012 (formerly known as NAG)   Thu Nov 04, 2010 6:13 pm

I could let you in. If you'd be willing to make the menu's pretty. But i'd need an email address at least, and the willingness to join a Drop Box.

Also, I'm composing Menu, and in game music for NAG. Sibelius 6 bizzach. Razz

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PostSubject: Re: 3012 (formerly known as NAG)   Fri Nov 05, 2010 9:08 am

lol yeah I have Sibelius too, and LMMS. Unfortunately I can't make a good song.. and whenever I make a good tune in the shower, I never remember it or I can't transfer it into a music score... and I play piano, and when I make a melody there, same thing.
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PostSubject: Re: 3012 (formerly known as NAG)   Fri Nov 05, 2010 4:05 pm

I'll have to share with you what i've written so far then.

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PostSubject: Re: 3012 (formerly known as NAG)   Fri Nov 05, 2010 4:37 pm

Hammerman hasn't told me about the New Adrenaline Game. Embarassed But it looks cool and I hope it will be very fun! Very Happy
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PostSubject: Re: 3012 (formerly known as NAG)   Sun Nov 07, 2010 3:16 pm

Why is 8thkill the project lead if he has no knowledge of coding? It looks like TrooperJB has the most coding knowledge.
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PostSubject: Re: 3012 (formerly known as NAG)   Sun Nov 07, 2010 8:51 pm

Idk I kinda got voted, or everyone pointed at me. It just shows how much of a leader i am Cool

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PostSubject: Re: 3012 (formerly known as NAG)   Mon Nov 08, 2010 2:55 pm

I think maybe, even though he's not as efficient in coding as TrooperJB, he's leader-ish.. like he was the leader (I believe) of ACMT.. and of COV (I'm too lazy to check if this is true... maybe not..?)
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8thkill
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PostSubject: Re: 3012 (formerly known as NAG)   Mon Nov 08, 2010 4:34 pm

I'm the Co-Leader of ACMT and the leader of CoV

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PostSubject: Bad News   Sun Nov 14, 2010 12:03 am

We have no sprites coming from Sm0ke
Quote :
I'm sorry dude, you must have not heard (grammar ftw). My computer crashed. All of my N.A.G. data is done. And I thought 3012 was a lost cause.

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PostSubject: Re: 3012 (formerly known as NAG)   Sun Nov 14, 2010 12:58 pm

I thought you guys had a drop box.
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PostSubject: Re: 3012 (formerly known as NAG)   Sun Nov 14, 2010 1:35 pm

Sm0ke is obviously one of the stubborn one's who will not get an MSN or Drop Box because, "it gives you a virus" - Sm0ke

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PostSubject: Re: 3012 (formerly known as NAG)   Sun Nov 14, 2010 2:41 pm

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PostSubject: Re: 3012 (formerly known as NAG)   Sun Nov 14, 2010 6:26 pm

Exactly.

There's always those few nun-believers Laughing

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PostSubject: Re: 3012 (formerly known as NAG)   Sun Nov 14, 2010 7:57 pm

No,

Seriously, if you just haven't been so stubborn.. you could've saved a lot of time and energy..
Also, you knew that computer crashes a lot, don't you..?
DropBox doesn't give you a virus..

Agh, whatever.
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PostSubject: Re: 3012 (formerly known as NAG)   Mon Nov 15, 2010 5:01 pm

Thank you.

Pancake, we're going to need Texture sprites from you. Walls, ground, spawns, etc.

Vezok, we're going to need Player, CPU controlled players, weapons, and gernades.

You can fight over doing the following:

Explosions (Nuke, Air Strikes, Gernades, Mines)
Ammo Packs
Weapon Spawners
and anything else that we may come up with until final release.

Thanks much drunken

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Hammerman1234
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PostSubject: Re: 3012 (formerly known as NAG)   Mon Nov 15, 2010 7:10 pm

Pancake101 wrote:
DropBox doesn't give you a virus..
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