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 N.A.G. Suggestions (Split from original)

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yokcos700
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PostSubject: N.A.G. Suggestions (Split from original)   Sun Oct 10, 2010 2:34 pm

There should be tanks, and I will stand by that to the death, or until someone disagrees.
Only in campaign though.
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PostSubject: Re: N.A.G. Suggestions (Split from original)   Sun Oct 10, 2010 2:36 pm

I don't know how possible that will be, but we'll see.

You mean tanks as in ones that the user can drive around? or both for the CPU and users?

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PostSubject: Re: N.A.G. Suggestions (Split from original)   Sun Oct 10, 2010 2:50 pm

Either, preferably user-driven, rotatable turret and possibly a 2nd, changable weapon to replace 'nades.
CPU driven is fine, also.
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PostSubject: Re: N.A.G. Suggestions (Split from original)   Sun Oct 10, 2010 2:51 pm

yokcos700 wrote:
a 2nd, changable weapon to replace 'nades.

Like?

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PostSubject: Re: N.A.G. Suggestions (Split from original)   Sun Oct 10, 2010 3:25 pm

Like a flamethrower (I love flamethrowers),
a laser,
a grenade launcher.
Utilities may also be equipped:
Stealth module,
Health regeneration,
Missile launcher.


That kind of thing.
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PostSubject: Re: N.A.G. Suggestions (Split from original)   Sun Oct 10, 2010 3:39 pm

yokcos700 wrote:
Like a flamethrower (I love flamethrowers),
a laser,
a grenade launcher.
Utilities may also be equipped:
Stealth module,
Health regeneration,
Missile launcher.


That kind of thing.

Most of what is in the original ADR will be in this...

Make sure you check the features list. I believe a grenade launcher (as an attachment on the assault) is already listed. Missile launcher, rocket you mean? Most of these new weapons will be needed to be bought using perk points. So health regen. will be in possibly.

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PostSubject: Re: N.A.G. Suggestions (Split from original)   Sun Oct 10, 2010 5:12 pm

Too lazy to check the features list, but Z movement (slopes, jumping) would be awesome. afro
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PostSubject: Re: N.A.G. Suggestions (Split from original)   Sun Oct 10, 2010 7:35 pm

On a TDS game?

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PostSubject: Re: N.A.G. Suggestions (Split from original)   Sun Oct 10, 2010 7:37 pm

8thkill wrote:
On a TDS game?
He was too lazy to check what game type it was..
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PostSubject: Re: N.A.G. Suggestions (Split from original)   Sun Oct 10, 2010 7:50 pm

I kinda figured that...

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PostSubject: Re: N.A.G. Suggestions (Split from original)   Sun Oct 10, 2010 8:57 pm

Z-movement on a TDS game would actually work pretty awesomely if it's done right
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PostSubject: Re: N.A.G. Suggestions (Split from original)   Sun Oct 10, 2010 9:27 pm

Yeah....control the high ground..so if someone shoots from below they cant get you, and if you shoot from above you can get them..
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PostSubject: Re: N.A.G. Suggestions (Split from original)   Mon Oct 11, 2010 5:53 am

We'll see Razz
We still have our hands full with trying to get the game online.

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PostSubject: Re: N.A.G. Suggestions (Split from original)   Mon Oct 11, 2010 8:28 am

Well, for the tanks, they should just be boardable and offboardable.
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PostSubject: Re: N.A.G. Suggestions (Split from original)   Mon Oct 11, 2010 10:19 am

MrStraw1234 wrote:
Well, for the tanks, they should just be boardable and offboardable.
That would probably be better.

Z-movement would probably be quite easy, but the camera should 'zoom out' more the higher you go, giving those on top of a cliff the advantage over those below.
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PostSubject: Re: N.A.G. Suggestions (Split from original)   Mon Oct 11, 2010 3:34 pm

yokcos700 wrote:
MrStraw1234 wrote:
Well, for the tanks, they should just be boardable and offboardable.
That would probably be better.

Z-movement would probably be quite easy, but the camera should 'zoom out' more the higher you go, giving those on top of a cliff the advantage over those below.

We'll see! Like i said... lets get the bulk of the game done and then we'll work on adding features like that.

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PostSubject: Re: N.A.G. Suggestions (Split from original)   Mon Oct 11, 2010 5:05 pm

8thkill wrote:
yokcos700 wrote:
MrStraw1234 wrote:
Well, for the tanks, they should just be boardable and offboardable.
That would probably be better.

Z-movement would probably be quite easy, but the camera should 'zoom out' more the higher you go, giving those on top of a cliff the advantage over those below.

We'll see! Like i said... lets get the bulk of the game done and then we'll work on adding features like that.

Very well. Now we wait.

*twiddles thumbs*
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PostSubject: Re: N.A.G. Suggestions (Split from original)   Mon Oct 11, 2010 5:31 pm

Heh. Were closed to suggestions... so i'll lock this topic until beta testing and/or released. PM me if you need it unlocked.

EDIT: On second thought i'll leave it open for discussion... if it becomes an issue i will lock it.

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PostSubject: Re: N.A.G. Suggestions (Split from original)   Tue Oct 12, 2010 9:50 am

I am thinking, unless we get this reflect enabled we need a way to have a server list. To do this i was thinking, we could create a master server, which would be hosted 24/7 by somone. This server would be used by other servers that people host, each server would tell the master server they are hosting, then on a client exe it would connect to the master server and get data for all the servers being hosted and would include the IP to connect to which could be done automatically.

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PostSubject: Re: N.A.G. Suggestions (Split from original)   Tue Oct 12, 2010 4:20 pm

TrooperJB wrote:
I am thinking, unless we get this reflect enabled we need a way to have a server list. To do this i was thinking, we could create a master server, which would be hosted 24/7 by somone. This server would be used by other servers that people host, each server would tell the master server they are hosting, then on a client exe it would connect to the master server and get data for all the servers being hosted and would include the IP to connect to which could be done automatically.

You know. I'm always hosting 24/7 :whistles:


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PostSubject: Re: N.A.G. Suggestions (Split from original)   Wed Oct 13, 2010 2:10 pm

Not a bad idea.

When is beta-testing? WHEN?!?!
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PostSubject: Re: N.A.G. Suggestions (Split from original)   Wed Oct 13, 2010 2:46 pm

Nice question. Ask the developers.
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PostSubject: Re: N.A.G. Suggestions (Split from original)   Wed Oct 13, 2010 7:44 pm

I believe he is asking the developers..
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PostSubject: Re: N.A.G. Suggestions (Split from original)   Wed Oct 13, 2010 8:42 pm

yokcos700 wrote:
Not a bad idea.

When is beta-testing? WHEN?!?!

Probably around Christmas time. We've gotten a lot done lately. Master Server.

We need to still put in online bots, fix movement, and add stages for online.

Also more weapons.

That'll be last.

We currently have assault, shotty, and pistol.

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PostSubject: Re: N.A.G. Suggestions (Split from original)   Thu Oct 14, 2010 5:08 pm

ROFL. Christmas? At my procrastination rate we'll be done by early 2011.

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