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 3012 (formerly known as NAG)

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MrStraw1234
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PostSubject: Re: 3012 (formerly known as NAG)   Wed Oct 06, 2010 7:24 pm

If there's anything I can do, please tell me.
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PostSubject: Re: 3012 (formerly known as NAG)   Thu Oct 07, 2010 4:58 pm

Get into our Drop Box and you're free to help out.

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PostSubject: Re: 3012 (formerly known as NAG)   Thu Oct 07, 2010 5:11 pm

Ahem, am I being overlooked? New Adrenaline game? Epicness.
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PostSubject: Re: 3012 (formerly known as NAG)   Thu Oct 07, 2010 5:18 pm

Would you like to help?

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PostSubject: Re: 3012 (formerly known as NAG)   Thu Oct 07, 2010 10:56 pm

I'll help with everything..except the multiplayer... Embarassed
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PostSubject: Re: 3012 (formerly known as NAG)   Fri Oct 08, 2010 5:30 am

What the man means to say is... We need help with the game and 39Dll.

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PostSubject: Re: 3012 (formerly known as NAG)   Fri Oct 08, 2010 3:55 pm

I can do some spriting, it might be ok. Not much for coding, but I can do a little bit of epicness.
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PostSubject: Re: 3012 (formerly known as NAG)   Fri Oct 08, 2010 3:58 pm

Everything is working fine except 39dll. That's all I really need help with.
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PostSubject: Re: 3012 (formerly known as NAG)   Fri Oct 08, 2010 4:00 pm

39ster is a prick (no jk).
Research the dll. Only way to fly (or learn, if you want to be precise).
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PostSubject: Re: 3012 (formerly known as NAG)   Fri Oct 08, 2010 4:33 pm

Any help would be greatly appreciated! haha

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PostSubject: Re: 3012 (formerly known as NAG)   Fri Oct 08, 2010 5:54 pm

I've got some experience with the 39dll. I'm working on Amethyst Tears right now (a personal project of my own) and it works perfectly...*pause for effect* WITH a separate server client! Unfortunately, I can't help until I buy Windows 7 and transfer my GM Pro license. So I can't help you guys for a week or two yet...maybe more. Sorry, nothing I can do.
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PostSubject: Re: 3012 (formerly known as NAG)   Fri Oct 08, 2010 6:34 pm

We would prefer that the server and client are separate programs... makes dedicated hosting easier.

EX: No hosts dedicated for ST b/c of that reason.

I host dedicated for ADR b/c of that reason.

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If you were a human, another human was your friend as far as you were concerned. If the human was an alien, you would either turn your gun to full automatic and fire away, or run for your life.
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MrStraw1234
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PostSubject: Re: 3012 (formerly known as NAG)   Fri Oct 08, 2010 7:33 pm

If there's any Misc thing I can do, tell me.
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PostSubject: Re: 3012 (formerly known as NAG)   Fri Oct 08, 2010 7:52 pm

Come up with a name =D

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PostSubject: Re: 3012 (formerly known as NAG)   Fri Oct 08, 2010 10:32 pm

Can you give me a job...? I'm not particular btw.
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PostSubject: Re: 3012 (formerly known as NAG)   Fri Oct 08, 2010 10:35 pm

Make a sick logo Cool

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If you were a human, another human was your friend as far as you were concerned. If the human was an alien, you would either turn your gun to full automatic and fire away, or run for your life.
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PostSubject: Re: 3012 (formerly known as NAG)   Fri Oct 08, 2010 10:38 pm

Okay, so that means I also need a name! xD

After I make the logo (I'll give out the GIMP layers, so you can edit it if it's not to your liking), can I do something else? I can smell the epicness of the game already...
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PostSubject: Re: 3012 (formerly known as NAG)   Sat Oct 09, 2010 8:26 am

At the moment, No Smile

It seems that GordonFreemen gave up on us...

Who's lead design now?

Me?

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If you were a human, another human was your friend as far as you were concerned. If the human was an alien, you would either turn your gun to full automatic and fire away, or run for your life.
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As a side note, we highly advise you view notepad in maximized mode to keep your eyes from aching and screaming at you. Have a nice day.
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Hammerman1234
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PostSubject: Re: 3012 (formerly known as NAG)   Sat Oct 09, 2010 8:36 am

I don't really care who's lead. Just choose someone, I guess...

EDIT: WTF? For some reason now I run the game and the player object wont move! I have NO clue why! Someone, help!!!

EDIT 2: Nevermind, fixed the problem...
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MrStraw1234
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PostSubject: Re: 3012 (formerly known as NAG)   Sat Oct 09, 2010 11:59 am

K, thinking now, I will msn 8th when I can.
I would also like to see a few pictures or footage of this game to get an idea of how I should make a title or backstory of it.
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PostSubject: Re: 3012 (formerly known as NAG)   Sat Oct 09, 2010 12:12 pm

After we've actually developed the game some more we'll get it ready for you... I have to finish spriting for it.

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If you were a human, another human was your friend as far as you were concerned. If the human was an alien, you would either turn your gun to full automatic and fire away, or run for your life.
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As a side note, we highly advise you view notepad in maximized mode to keep your eyes from aching and screaming at you. Have a nice day.
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MrStraw1234
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PostSubject: Re: 3012 (formerly known as NAG)   Sat Oct 09, 2010 2:11 pm

Get ready for me to bombard you with questions via msn.
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PostSubject: Re: 3012 (formerly known as NAG)   Sat Oct 09, 2010 2:32 pm

Hmm.. I was thinking maybe I could help out in spriting.. and yes, I have done pixel art for some years.

I'm starting to notice I do "..." and ".." a lot.. oh wait I just did it..
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PostSubject: Re: 3012 (formerly known as NAG)   Sat Oct 09, 2010 3:01 pm

If you want I can take a few screenshots. Most of the sprites aren't very good because I'm not so much of a spriter... Embarassed
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PostSubject: Re: 3012 (formerly known as NAG)   Sat Oct 09, 2010 4:24 pm

I haven't done much spriting.. Procrastination Ftw. But i have a bunch drawn up on paper.

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If you were a human, another human was your friend as far as you were concerned. If the human was an alien, you would either turn your gun to full automatic and fire away, or run for your life.
_______________________________________
As a side note, we highly advise you view notepad in maximized mode to keep your eyes from aching and screaming at you. Have a nice day.
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