| 3012 (formerly known as NAG) | |
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+13Smidy yokcos700 Gamr KnockKnub McTater TrooperJB Sane Therealattacka Pancake101 DaMasterer MrStraw1234 Hammerman1234 8thkill 17 posters |
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8thkill Global Moderator
Posts : 270 Credits : 338 Join date : 2010-09-04 Age : 29 Location : Western Pennsylvania
| Subject: 3012 (formerly known as NAG) Fri Oct 01, 2010 10:21 pm | |
| So, were making a "remake" of Adrenaline, same style, same weapons, Different sprites. We will also be putting in a Co-op Campaign mode and a Single Player Campaign mode. We'll try to "mimic" the original Adrenaline as best as we can.
The new game will include... Unlock able weapons and bonuses using a Perk Point system -
Weapons... sniper, minigun, rockets, laser, sticky C4, flamethrower, placeable gun turret, kamikaze nuke, Homing Missile, Shuriken (ninja star), Gravity Gun, Chemical Weapons, automatic pistol, stun weapons...
Bonuses 200% Health, rapid fire (for auto-weapons only), seight of hand, stealth, and many more...
Single Player & Co-op Campaign Co-op Survival New Kill Streaks: 5 K Streak = Air Strike, 10 K Streak = Nuke, 15 K Streak = Sabotage (Opponents are poisoned, slowed, and slowly loose HP for 30 seconds at .8 - 1 HP/Second) Separate .exe's (client and server .exe's) More to be listed...
The game will be a TDS such as the original Adrenaline. The story behind both Campaigns has yet to be decided.
Beta pictures may be uploaded here.
Beta testers may be announced.
Lead Design- 8thkill
Coding/Animating- Knockknub Hammerman1234 DaMaster Pancake101 TrooperJB
Spriting- KnockKnub TrooperJB Pancake101 Kevin Vezok
Misc.- MrStraw1234 KnockKnub 8thkill
Music- 8thkill
Enjoy!
Last edited by 8thkill on Tue Dec 21, 2010 6:39 am; edited 23 times in total | |
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Hammerman1234 Senior Member
Posts : 68 Credits : 100 Join date : 2010-09-04 Age : 24
| Subject: Re: 3012 (formerly known as NAG) Fri Oct 01, 2010 11:09 pm | |
| I could help. Though I don't know what position I should have. =| | |
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MrStraw1234 Senior Member
Posts : 82 Credits : 119 Join date : 2010-09-04 Age : 31 Location : Virginia
| Subject: Re: 3012 (formerly known as NAG) Fri Oct 01, 2010 11:27 pm | |
| I will be spriting, I guess. | |
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Hammerman1234 Senior Member
Posts : 68 Credits : 100 Join date : 2010-09-04 Age : 24
| Subject: Re: 3012 (formerly known as NAG) Sat Oct 02, 2010 8:08 am | |
| Well, definatly DON'T put me under spriting..I guess I could just do coding. | |
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8thkill Global Moderator
Posts : 270 Credits : 338 Join date : 2010-09-04 Age : 29 Location : Western Pennsylvania
| Subject: Re: 3012 (formerly known as NAG) Sat Oct 02, 2010 8:24 am | |
| Post edited... No more new members mk?
I'm gonna be working on some sprites today when i get a chance, I might let you preview them. | |
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MrStraw1234 Senior Member
Posts : 82 Credits : 119 Join date : 2010-09-04 Age : 31 Location : Virginia
| Subject: Re: 3012 (formerly known as NAG) Sat Oct 02, 2010 10:22 am | |
| I could make a story, but don't expect anything "state of the art" from me. | |
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DaMasterer Member
Posts : 22 Credits : 22 Join date : 2010-09-22 Age : 28
| Subject: Re: 3012 (formerly known as NAG) Sat Oct 02, 2010 10:23 am | |
| 8th, you son of a gun, you know you need my help. I've already done an ADRENALINE clone that's better than anything you can imagine. Could you just make one small, teensy-weensy, ity bity little exception? If you don't, I shall hunt you down and kill you. | |
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MrStraw1234 Senior Member
Posts : 82 Credits : 119 Join date : 2010-09-04 Age : 31 Location : Virginia
| Subject: Re: 3012 (formerly known as NAG) Sat Oct 02, 2010 11:47 am | |
| Actually, just make me Misc. I suck at spriting and coding. And let Masterer in. Let's just say we are not letting people in with little to no experience of game development. As well as people we do not know. | |
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Pancake101 Junior Member
Posts : 43 Credits : 48 Join date : 2010-09-27 Age : 113
| Subject: Re: 3012 (formerly known as NAG) Sat Oct 02, 2010 2:48 pm | |
| Wait, so we're remaking it in the same view (Top-down), same weapons? I would've thought we could add those features in the original game. Anyway.. it would be cool to see a different version of it or something though. I guess I'll beta-test. | |
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Hammerman1234 Senior Member
Posts : 68 Credits : 100 Join date : 2010-09-04 Age : 24
| Subject: Re: 3012 (formerly known as NAG) Sat Oct 02, 2010 6:45 pm | |
| Well, I know some Game Maker coding. Like: draw_sprite draw_sprite_ext random/random_range irandom/irandom_range continue exit or with other not Ect... And I know the math symbols: + = Add - = Subtract * = Multiply / = Divide. And more stuff. | |
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MrStraw1234 Senior Member
Posts : 82 Credits : 119 Join date : 2010-09-04 Age : 31 Location : Virginia
| Subject: Re: 3012 (formerly known as NAG) Sat Oct 02, 2010 8:58 pm | |
| Pancake, we're just doing a TDS like Adrenaline, but with co-op and campaign. | |
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8thkill Global Moderator
Posts : 270 Credits : 338 Join date : 2010-09-04 Age : 29 Location : Western Pennsylvania
| Subject: Re: 3012 (formerly known as NAG) Sat Oct 02, 2010 10:42 pm | |
| You should all be expecting a Drop Box hook up soon... | |
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Hammerman1234 Senior Member
Posts : 68 Credits : 100 Join date : 2010-09-04 Age : 24
| Subject: Re: 3012 (formerly known as NAG) Sat Oct 02, 2010 10:55 pm | |
| Umm, this is off-topic but, what's a drop box? | |
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8thkill Global Moderator
Posts : 270 Credits : 338 Join date : 2010-09-04 Age : 29 Location : Western Pennsylvania
| Subject: Re: 3012 (formerly known as NAG) Sat Oct 02, 2010 11:04 pm | |
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Hammerman1234 Senior Member
Posts : 68 Credits : 100 Join date : 2010-09-04 Age : 24
| Subject: Re: 3012 (formerly known as NAG) Sun Oct 03, 2010 1:44 pm | |
| Okay, got Drop Box. So we use it to share files of stuff for N.A.G.? | |
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8thkill Global Moderator
Posts : 270 Credits : 338 Join date : 2010-09-04 Age : 29 Location : Western Pennsylvania
| Subject: Re: 3012 (formerly known as NAG) Sun Oct 03, 2010 1:45 pm | |
| Yeah. I'll set up the directories later... for now, don't place any files in it. | |
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Pancake101 Junior Member
Posts : 43 Credits : 48 Join date : 2010-09-27 Age : 113
| Subject: Re: 3012 (formerly known as NAG) Mon Oct 04, 2010 2:12 pm | |
| - Hammerman1234 wrote:
- Well, I know some Game Maker coding.
Like: draw_sprite draw_sprite_ext random/random_range irandom/irandom_range continue exit or with other not Ect... And I know the math symbols: + = Add - = Subtract * = Multiply / = Divide. And more stuff. Learn If Statements. Do Until statements. and other stuff. these statement things are very important.. and spell it as Etc., not Ect. A lot of people make this mistake. I'm probably just quite good at programming because I have experience in Javascript and stuff.. | |
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Hammerman1234 Senior Member
Posts : 68 Credits : 100 Join date : 2010-09-04 Age : 24
| Subject: Re: 3012 (formerly known as NAG) Mon Oct 04, 2010 3:45 pm | |
| As I said, "ect." I know more than just that. I do know "if" statments. Like: if(shooting = true){ exit }
..or something like that. | |
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Pancake101 Junior Member
Posts : 43 Credits : 48 Join date : 2010-09-27 Age : 113
| Subject: Re: 3012 (formerly known as NAG) Mon Oct 04, 2010 8:35 pm | |
| - Hammerman1234 wrote:
- As I said, "ect." I know more than just that. I do know "if" statments. Like:
if(shooting = true){ exit }
..or something like that. Oh ok sorry for the misunderstanding.. | |
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Hammerman1234 Senior Member
Posts : 68 Credits : 100 Join date : 2010-09-04 Age : 24
| Subject: Re: 3012 (formerly known as NAG) Mon Oct 04, 2010 8:57 pm | |
| Aight, made a "Test Experiment" and sent it to 8th. We both could barly hit the bots. I'll change their movment so they're easier to hit. EDIT: I might make a quick server client so we can play a quick co-op. | |
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8thkill Global Moderator
Posts : 270 Credits : 338 Join date : 2010-09-04 Age : 29 Location : Western Pennsylvania
| Subject: Re: 3012 (formerly known as NAG) Tue Oct 05, 2010 5:47 am | |
| Before you do that make menus. And make the host program separate from the client. I hate when you need to host from a client. | |
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Hammerman1234 Senior Member
Posts : 68 Credits : 100 Join date : 2010-09-04 Age : 24
| Subject: Re: 3012 (formerly known as NAG) Tue Oct 05, 2010 8:10 am | |
| B/c then you can do dedicated servers too...Anyways, yeah, I'll do that. But I'm gonna make a Co-Op survival test mode. Then we can fight the bots co-op. | |
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Therealattacka Junior Member
Posts : 29 Credits : 37 Join date : 2010-09-12 Age : 28 Location : sweden
| Subject: Re: 3012 (formerly known as NAG) Tue Oct 05, 2010 12:07 pm | |
| I love adrenaline and i love co op games.
Can i be in beta testing when that starts >_>?? | |
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Hammerman1234 Senior Member
Posts : 68 Credits : 100 Join date : 2010-09-04 Age : 24
| Subject: Re: 3012 (formerly known as NAG) Tue Oct 05, 2010 3:46 pm | |
| I say sure, but ask 8th. Don't go with me. Question: Are we adding any new weapons or ammo? Or are we just going with the exact same stuff as the original Adrenaline? | |
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8thkill Global Moderator
Posts : 270 Credits : 338 Join date : 2010-09-04 Age : 29 Location : Western Pennsylvania
| Subject: Re: 3012 (formerly known as NAG) Tue Oct 05, 2010 4:07 pm | |
| Hammer, Some new stuff. I haven't thought about that...
Attacka, Possibly. When ever we release something.
We'll have public betas too... | |
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