| 3012 (formerly known as NAG) | |
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+13Smidy yokcos700 Gamr KnockKnub McTater TrooperJB Sane Therealattacka Pancake101 DaMasterer MrStraw1234 Hammerman1234 8thkill 17 posters |
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TrooperJB Junior Member
Posts : 31 Credits : 61 Join date : 2010-10-09 Age : 113 Location : Reflect Games
| Subject: Re: 3012 (formerly known as NAG) Sat Oct 09, 2010 10:24 pm | |
| I would love to help in the development of this game :O I have used gm for over 3 years and have gm8, I also have some experience with 39dll. | |
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8thkill Global Moderator
Posts : 270 Credits : 338 Join date : 2010-09-04 Age : 29 Location : Western Pennsylvania
| Subject: Re: 3012 (formerly known as NAG) Sun Oct 10, 2010 9:01 am | |
| Troop, expect a DBox to come your way. You're welcome to help.
Troop, check your prolificplaces email. | |
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McTater Member
Posts : 6 Credits : 6 Join date : 2010-09-06
| Subject: Re: 3012 (formerly known as NAG) Sun Oct 10, 2010 9:56 am | |
| NOOBS! If you're going to put that much effort into a game, make it original! Put some creativity into it! ... Well, that's just my opinion, and if you're having fun with it, i guess that's all that matters. | |
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TrooperJB Junior Member
Posts : 31 Credits : 61 Join date : 2010-10-09 Age : 113 Location : Reflect Games
| Subject: Re: 3012 (formerly known as NAG) Sun Oct 10, 2010 10:10 am | |
| Thanks 8th =) I can also help with spriting if you want. | |
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8thkill Global Moderator
Posts : 270 Credits : 338 Join date : 2010-09-04 Age : 29 Location : Western Pennsylvania
| Subject: Re: 3012 (formerly known as NAG) Sun Oct 10, 2010 10:40 am | |
| My sprites suck... I told Pancake101 he can do them. You can too. I also told him I'll scan my concepts into my computer and i'll send them to you guys to "digitize" - McTater wrote:
- NOOBS! If you're going to put that much effort into a game, make it original! Put some creativity into it!
... Well, that's just my opinion, and if you're having fun with it, i guess that's all that matters. There is creativity. We've got our own sprites, and were adding a butt load of features | |
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KnockKnub Global Admin
Posts : 94 Credits : 976 Join date : 2010-09-01
| Subject: Re: 3012 (formerly known as NAG) Sun Oct 10, 2010 11:18 am | |
| Weapon Art so far: Shotgun Launcher Assault Rifle Pistol Curveshot Flamethrower
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TrooperJB Junior Member
Posts : 31 Credits : 61 Join date : 2010-10-09 Age : 113 Location : Reflect Games
| Subject: Re: 3012 (formerly known as NAG) Sun Oct 10, 2010 11:43 am | |
| Can you guys tell me what you need done in programming at the moment? | |
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8thkill Global Moderator
Posts : 270 Credits : 338 Join date : 2010-09-04 Age : 29 Location : Western Pennsylvania
| Subject: Re: 3012 (formerly known as NAG) Sun Oct 10, 2010 12:59 pm | |
| - KnockKnub wrote:
- Weapon Art so far:
Shotgun Launcher Assault Rifle Pistol Curveshot Flamethrower
Done by who? Please email/pm me the PNG's so i can put them into our copy of NAG. Trooper, Gamr is helping us with 39DLL, but its taken him three days now... Hopefully he'll be done soon. We'll let you know if anything else comes up. | |
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KnockKnub Global Admin
Posts : 94 Credits : 976 Join date : 2010-09-01
| Subject: Re: 3012 (formerly known as NAG) Sun Oct 10, 2010 1:10 pm | |
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Gamr Member
Posts : 13 Credits : 15 Join date : 2010-10-02 Age : 32
| Subject: Re: 3012 (formerly known as NAG) Sun Oct 10, 2010 1:10 pm | |
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Hammerman1234 Senior Member
Posts : 68 Credits : 100 Join date : 2010-09-04 Age : 24
| Subject: Re: 3012 (formerly known as NAG) Sun Oct 10, 2010 1:15 pm | |
| (Off-Topic: haha Gamr, your first post)
On-Topic: So Gamr, you think you almost done with the example of 39dll? | |
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Pancake101 Junior Member
Posts : 43 Credits : 48 Join date : 2010-09-27 Age : 113
| Subject: Re: 3012 (formerly known as NAG) Sun Oct 10, 2010 1:42 pm | |
| 8th, add me to the DB folder. My email is my MSN email. | |
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8thkill Global Moderator
Posts : 270 Credits : 338 Join date : 2010-09-04 Age : 29 Location : Western Pennsylvania
| Subject: Re: 3012 (formerly known as NAG) Sun Oct 10, 2010 2:16 pm | |
| @Knub, Zip the PNG's and email them to me.
@Pancake101, Invite sent. | |
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yokcos700 Member
Posts : 12 Credits : 16 Join date : 2010-10-10
| Subject: Re: 3012 (formerly known as NAG) Sun Oct 10, 2010 2:42 pm | |
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8thkill Global Moderator
Posts : 270 Credits : 338 Join date : 2010-09-04 Age : 29 Location : Western Pennsylvania
| Subject: Re: 3012 (formerly known as NAG) Sun Oct 10, 2010 2:43 pm | |
| Read the first post. Btw, Suggestions for this game will be in a different thread. That has already been made. | |
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yokcos700 Member
Posts : 12 Credits : 16 Join date : 2010-10-10
| Subject: Re: 3012 (formerly known as NAG) Sun Oct 10, 2010 2:46 pm | |
| Sry, didn't notice either. | |
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8thkill Global Moderator
Posts : 270 Credits : 338 Join date : 2010-09-04 Age : 29 Location : Western Pennsylvania
| Subject: Re: 3012 (formerly known as NAG) Sun Oct 10, 2010 2:46 pm | |
| Its all good | |
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Pancake101 Junior Member
Posts : 43 Credits : 48 Join date : 2010-09-27 Age : 113
| Subject: Re: 3012 (formerly known as NAG) Sun Oct 10, 2010 2:55 pm | |
| What sprites do you need done?
I can help with programming, I have some experience with 39dll.
And, can you add my name in the list in first post? | |
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8thkill Global Moderator
Posts : 270 Credits : 338 Join date : 2010-09-04 Age : 29 Location : Western Pennsylvania
| Subject: Re: 3012 (formerly known as NAG) Sun Oct 10, 2010 3:07 pm | |
| We need... A Bot/cyborg sprite... Not mine. It sucks.
Bullet
Textures
Gun pick up sprites
Flash, for when a gun is fired
More to come once we have more features put in.
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Smidy Deleted User
Posts : 1 Credits : 1 Join date : 2010-10-10
| Subject: Re: 3012 (formerly known as NAG) Sun Oct 10, 2010 3:31 pm | |
| Hey, i allready made a tds online engine. If this game has potential, i will help. | |
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8thkill Global Moderator
Posts : 270 Credits : 338 Join date : 2010-09-04 Age : 29 Location : Western Pennsylvania
| Subject: Re: 3012 (formerly known as NAG) Sun Oct 10, 2010 3:40 pm | |
| We have the engine for the most part... we just need to put the online part in. Which is being done by Gamr.
Smidy, you have an Alias?
Spam please. Post deleted.
Thats what PM'ing is for. | |
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Pancake101 Junior Member
Posts : 43 Credits : 48 Join date : 2010-09-27 Age : 113
| Subject: Re: 3012 (formerly known as NAG) Sun Oct 10, 2010 4:01 pm | |
| - Smidy wrote:
- Hey, i allready made a tds online engine. If this game has potential, i will help.
Oh cool. Did you know that you registered on 10/10/10? Yah... i'm a bit over-excited over that.. Ok wait wh was the one that made the "randombody" and "randomhead"? EDIT: Oh hai Blacksmid, you're Blacksmid, are you not?! | |
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8thkill Global Moderator
Posts : 270 Credits : 338 Join date : 2010-09-04 Age : 29 Location : Western Pennsylvania
| Subject: Re: 3012 (formerly known as NAG) Sun Oct 10, 2010 7:35 pm | |
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MrStraw1234 Senior Member
Posts : 82 Credits : 119 Join date : 2010-09-04 Age : 31 Location : Virginia
| Subject: Re: 3012 (formerly known as NAG) Sun Oct 10, 2010 9:28 pm | |
| I'm planning on making a plot once I get a look at the engine and stuff. Also gonna go asking around. | |
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TrooperJB Junior Member
Posts : 31 Credits : 61 Join date : 2010-10-09 Age : 113 Location : Reflect Games
| Subject: Re: 3012 (formerly known as NAG) Sun Oct 10, 2010 11:11 pm | |
| Great job on the 39dll coding and those sprites were just quick scribbles I drew, I was trying to get an idea for a player sprite. | |
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| 3012 (formerly known as NAG) | |
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