| 3012 (formerly known as NAG) | |
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+13Smidy yokcos700 Gamr KnockKnub McTater TrooperJB Sane Therealattacka Pancake101 DaMasterer MrStraw1234 Hammerman1234 8thkill 17 posters |
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Hammerman1234 Senior Member
Posts : 68 Credits : 100 Join date : 2010-09-04 Age : 24
| Subject: Re: 3012 (formerly known as NAG) Mon Oct 25, 2010 5:52 pm | |
| Lawl, I might get my ports forwarded today for the normal server, and possibly the Master Server. I'll host my maps on the server when I host. =P
Question for Trooper: After one match in a server, can the host change the mode or change the map? | |
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TrooperJB Junior Member
Posts : 31 Credits : 61 Join date : 2010-10-09 Age : 113 Location : Reflect Games
| Subject: Re: 3012 (formerly known as NAG) Mon Oct 25, 2010 9:11 pm | |
| @ Vezok 8th can probably upload the Beta on box net or something @ Hammer No you can't change modes and maps yet. - Right now I am currently working on an in-game weapon store. | |
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Vezok Member
Posts : 19 Credits : 19 Join date : 2010-10-23 Age : 29
| Subject: Re: 3012 (formerly known as NAG) Tue Oct 26, 2010 10:08 pm | |
| Shotgun babeh! Pickup mode. If you want more of these it will take lots of time. In game use. Plasma maybe? Told you I could do better. Feel free to edit them accordingly. | |
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TrooperJB Junior Member
Posts : 31 Credits : 61 Join date : 2010-10-09 Age : 113 Location : Reflect Games
| Subject: Re: 3012 (formerly known as NAG) Wed Oct 27, 2010 1:16 am | |
| Really good job man, and the in-game use sprites will work excellent too | |
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8thkill Global Moderator
Posts : 270 Credits : 338 Join date : 2010-09-04 Age : 29 Location : Western Pennsylvania
| Subject: Re: 3012 (formerly known as NAG) Wed Nov 03, 2010 6:44 pm | |
| Vezok, here's a bunch of concept's Me and Troop would like to see. Mostly the style of them. I forget where he said they were from. But if you wouldn't mind spriting some top down renditions of these that would be epic, or "awesome sauce." | |
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Vezok Member
Posts : 19 Credits : 19 Join date : 2010-10-23 Age : 29
| Subject: Re: 3012 (formerly known as NAG) Wed Nov 03, 2010 9:45 pm | |
| This could get tricky, Living things aren't my specialty but I'll see what I can do. | |
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8thkill Global Moderator
Posts : 270 Credits : 338 Join date : 2010-09-04 Age : 29 Location : Western Pennsylvania
| Subject: Re: 3012 (formerly known as NAG) Wed Nov 03, 2010 10:12 pm | |
| Just make em Look good. Now I'm no 100% on what troop wants, but hopefully he sees this and explains. | |
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TrooperJB Junior Member
Posts : 31 Credits : 61 Join date : 2010-10-09 Age : 113 Location : Reflect Games
| Subject: Re: 3012 (formerly known as NAG) Thu Nov 04, 2010 9:48 am | |
| Thanks for posting this 8th Yes basically i just want a top down version of any of those guys or at-least in that style with a seperate head and body so later on they can be interchangable. | |
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Therealattacka Junior Member
Posts : 29 Credits : 37 Join date : 2010-09-12 Age : 28 Location : sweden
| Subject: Re: 3012 (formerly known as NAG) Thu Nov 04, 2010 10:38 am | |
| hmm i would be in this project if i would fit into the project. however it would not there are already to many developers | |
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8thkill Global Moderator
Posts : 270 Credits : 338 Join date : 2010-09-04 Age : 29 Location : Western Pennsylvania
| Subject: Re: 3012 (formerly known as NAG) Thu Nov 04, 2010 6:13 pm | |
| I could let you in. If you'd be willing to make the menu's pretty. But i'd need an email address at least, and the willingness to join a Drop Box. Also, I'm composing Menu, and in game music for NAG. Sibelius 6 bizzach. | |
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Pancake101 Junior Member
Posts : 43 Credits : 48 Join date : 2010-09-27 Age : 113
| Subject: Re: 3012 (formerly known as NAG) Fri Nov 05, 2010 9:08 am | |
| lol yeah I have Sibelius too, and LMMS. Unfortunately I can't make a good song.. and whenever I make a good tune in the shower, I never remember it or I can't transfer it into a music score... and I play piano, and when I make a melody there, same thing. | |
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8thkill Global Moderator
Posts : 270 Credits : 338 Join date : 2010-09-04 Age : 29 Location : Western Pennsylvania
| Subject: Re: 3012 (formerly known as NAG) Fri Nov 05, 2010 4:05 pm | |
| I'll have to share with you what i've written so far then. | |
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XWinX Deleted User
Posts : 2 Credits : 2 Join date : 2010-11-05
| Subject: Re: 3012 (formerly known as NAG) Fri Nov 05, 2010 4:37 pm | |
| Hammerman hasn't told me about the New Adrenaline Game. But it looks cool and I hope it will be very fun! | |
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Sm0ke Deleted User
Posts : 1 Credits : 1 Join date : 2010-11-03
| Subject: Re: 3012 (formerly known as NAG) Sun Nov 07, 2010 3:16 pm | |
| Why is 8thkill the project lead if he has no knowledge of coding? It looks like TrooperJB has the most coding knowledge. | |
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8thkill Global Moderator
Posts : 270 Credits : 338 Join date : 2010-09-04 Age : 29 Location : Western Pennsylvania
| Subject: Re: 3012 (formerly known as NAG) Sun Nov 07, 2010 8:51 pm | |
| Idk I kinda got voted, or everyone pointed at me. It just shows how much of a leader i am | |
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Pancake101 Junior Member
Posts : 43 Credits : 48 Join date : 2010-09-27 Age : 113
| Subject: Re: 3012 (formerly known as NAG) Mon Nov 08, 2010 2:55 pm | |
| I think maybe, even though he's not as efficient in coding as TrooperJB, he's leader-ish.. like he was the leader (I believe) of ACMT.. and of COV (I'm too lazy to check if this is true... maybe not..?) | |
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8thkill Global Moderator
Posts : 270 Credits : 338 Join date : 2010-09-04 Age : 29 Location : Western Pennsylvania
| Subject: Re: 3012 (formerly known as NAG) Mon Nov 08, 2010 4:34 pm | |
| I'm the Co-Leader of ACMT and the leader of CoV | |
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8thkill Global Moderator
Posts : 270 Credits : 338 Join date : 2010-09-04 Age : 29 Location : Western Pennsylvania
| Subject: Bad News Sun Nov 14, 2010 12:03 am | |
| We have no sprites coming from Sm0ke - Quote :
- I'm sorry dude, you must have not heard (grammar ftw). My computer crashed. All of my N.A.G. data is done. And I thought 3012 was a lost cause.
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Gamr Member
Posts : 13 Credits : 15 Join date : 2010-10-02 Age : 32
| Subject: Re: 3012 (formerly known as NAG) Sun Nov 14, 2010 12:58 pm | |
| I thought you guys had a drop box. | |
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8thkill Global Moderator
Posts : 270 Credits : 338 Join date : 2010-09-04 Age : 29 Location : Western Pennsylvania
| Subject: Re: 3012 (formerly known as NAG) Sun Nov 14, 2010 1:35 pm | |
| Sm0ke is obviously one of the stubborn one's who will not get an MSN or Drop Box because, "it gives you a virus" - Sm0ke | |
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Gamr Member
Posts : 13 Credits : 15 Join date : 2010-10-02 Age : 32
| Subject: Re: 3012 (formerly known as NAG) Sun Nov 14, 2010 2:41 pm | |
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8thkill Global Moderator
Posts : 270 Credits : 338 Join date : 2010-09-04 Age : 29 Location : Western Pennsylvania
| Subject: Re: 3012 (formerly known as NAG) Sun Nov 14, 2010 6:26 pm | |
| Exactly. There's always those few nun-believers | |
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Pancake101 Junior Member
Posts : 43 Credits : 48 Join date : 2010-09-27 Age : 113
| Subject: Re: 3012 (formerly known as NAG) Sun Nov 14, 2010 7:57 pm | |
| No, Seriously, if you just haven't been so stubborn.. you could've saved a lot of time and energy.. Also, you knew that computer crashes a lot, don't you..? DropBox doesn't give you a virus.. Agh, whatever. | |
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8thkill Global Moderator
Posts : 270 Credits : 338 Join date : 2010-09-04 Age : 29 Location : Western Pennsylvania
| Subject: Re: 3012 (formerly known as NAG) Mon Nov 15, 2010 5:01 pm | |
| Thank you. Pancake, we're going to need Texture sprites from you. Walls, ground, spawns, etc. Vezok, we're going to need Player, CPU controlled players, weapons, and gernades. You can fight over doing the following: Explosions (Nuke, Air Strikes, Gernades, Mines) Ammo Packs Weapon Spawners and anything else that we may come up with until final release. Thanks much | |
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Hammerman1234 Senior Member
Posts : 68 Credits : 100 Join date : 2010-09-04 Age : 24
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