| 3012 (formerly known as NAG) | |
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+13Smidy yokcos700 Gamr KnockKnub McTater TrooperJB Sane Therealattacka Pancake101 DaMasterer MrStraw1234 Hammerman1234 8thkill 17 posters |
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Vezok Member
Posts : 19 Credits : 19 Join date : 2010-10-23 Age : 29
| Subject: Re: 3012 (formerly known as NAG) Mon Nov 15, 2010 11:55 pm | |
| Yea, I'll get on it. Sorry 8th, I've been swamped lately. I'm thinking of ripping the original Adrenaline player sprite and editing it in SM. | |
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8thkill Global Moderator
Posts : 270 Credits : 338 Join date : 2010-09-04 Age : 29 Location : Western Pennsylvania
| Subject: Re: 3012 (formerly known as NAG) Tue Nov 16, 2010 6:25 am | |
| It's all good. But we at least need textures to look half decent for t he public beta.
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Vezok Member
Posts : 19 Credits : 19 Join date : 2010-10-23 Age : 29
| Subject: Re: 3012 (formerly known as NAG) Wed Nov 17, 2010 6:39 pm | |
| Not cropped too well but I think it turned out nice. Anyways i think i'm gonna design a different body for each weapon. PS. futuristic power suits pwn | |
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8thkill Global Moderator
Posts : 270 Credits : 338 Join date : 2010-09-04 Age : 29 Location : Western Pennsylvania
| Subject: Re: 3012 (formerly known as NAG) Wed Nov 17, 2010 7:53 pm | |
| Nice nice. I'd love to see sprites with this similar style. Also, Vezok, can you join our Drop Box? It'd make this easier.
And it would also Back up the files *COUGH COUGHknubCOUGH COUGH* | |
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Vezok Member
Posts : 19 Credits : 19 Join date : 2010-10-23 Age : 29
| Subject: Re: 3012 (formerly known as NAG) Wed Nov 17, 2010 11:07 pm | |
| Sure, sure. I would have to sort out some E-mail things first. Dang Kazakstanis... I'll let you know when. Also it would be nice if I could have a complete list of weapons with a preference of yours of what they should look like. Should I incorporate some animations? But that would take a lot more time. (such as shotgun load, etc) I'll leave blast flares and bullets to you guys. As you can see, I fail at spriting anything thats not mechanical. I also assume that you want different variations of this to use as enemies or different players? You should incorporate our clans into this. I would make a special Covenant body. | |
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8thkill Global Moderator
Posts : 270 Credits : 338 Join date : 2010-09-04 Age : 29 Location : Western Pennsylvania
| Subject: Re: 3012 (formerly known as NAG) Thu Nov 18, 2010 6:53 am | |
| - Vezok wrote:
- Sure, sure. I would have to sort out some E-mail things first. Dang Kazakstanis...
I'll let you know when. Also it would be nice if I could have a complete list of weapons with a preference of yours of what they should look like. Should I incorporate some animations? But that would take a lot more time. (such as shotgun load, etc) I'll leave blast flares and bullets to you guys. As you can see, I fail at spriting anything thats not mechanical. I also assume that you want different variations of this to use as enemies or different players? You should incorporate our clans into this. I would make a special Covenant body. The player controlled characters will be the same, except for the player color. If you want to make a Covenant body I think that'd be sweet. Go ahead. And the CPU controlled players will be different. Mechs, larger cyborgs, etc. Don't add animations to weapons just yet. PM me an email when u can. | |
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TrooperJB Junior Member
Posts : 31 Credits : 61 Join date : 2010-10-09 Age : 113 Location : Reflect Games
| Subject: Re: 3012 (formerly known as NAG) Thu Nov 18, 2010 5:46 pm | |
| I was thinking you could customize your players armour ^^ its not at all hard to do. | |
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Vezok Member
Posts : 19 Credits : 19 Join date : 2010-10-23 Age : 29
| Subject: Re: 3012 (formerly known as NAG) Thu Nov 18, 2010 6:08 pm | |
| If thats the case, I could break it up into pieces. With the program I'm using its unbelievably easy. | |
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TrooperJB Junior Member
Posts : 31 Credits : 61 Join date : 2010-10-09 Age : 113 Location : Reflect Games
| Subject: Re: 3012 (formerly known as NAG) Thu Nov 18, 2010 6:33 pm | |
| Oh wow, the body sprite finally showed up on my screen, great job!
I think you should break it up, that way players can customize each part of their character and a bit of uniqueness to the game play. | |
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Hammerman1234 Senior Member
Posts : 68 Credits : 100 Join date : 2010-09-04 Age : 24
| Subject: Re: 3012 (formerly known as NAG) Thu Nov 18, 2010 11:21 pm | |
| I feel bad. It seems Trooper is doing all the work on the GMK. Are you sure you're fine with that Trooper? =P | |
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8thkill Global Moderator
Posts : 270 Credits : 338 Join date : 2010-09-04 Age : 29 Location : Western Pennsylvania
| Subject: Re: 3012 (formerly known as NAG) Fri Nov 19, 2010 6:12 am | |
| Same. But that's gonna change soon. | |
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KnockKnub Global Admin
Posts : 94 Credits : 976 Join date : 2010-09-01
| Subject: Re: 3012 (formerly known as NAG) Fri Nov 19, 2010 9:24 am | |
| You people always forget about me. Except Trooper is probably doing more than me. - 8thkill wrote:
- That's gonna change soon
Uh... When did you magically get 5 years worth of GML coding in a week? | |
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TrooperJB Junior Member
Posts : 31 Credits : 61 Join date : 2010-10-09 Age : 113 Location : Reflect Games
| Subject: Re: 3012 (formerly known as NAG) Fri Nov 19, 2010 10:28 am | |
| I honestly love programming, so I don't mind doing allot of it. And if 8th was to learn just 39dll programming, it probably wouldn't take very long. | |
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MrStraw1234 Senior Member
Posts : 82 Credits : 119 Join date : 2010-09-04 Age : 31 Location : Virginia
| Subject: Re: 3012 (formerly known as NAG) Sat Nov 20, 2010 4:40 pm | |
| Credit me for 8th's siggy. Yeah, I've been working on the storyboard. NOBODY EDIT IT DIRECTLY. | |
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8thkill Global Moderator
Posts : 270 Credits : 338 Join date : 2010-09-04 Age : 29 Location : Western Pennsylvania
| Subject: Re: 3012 (formerly known as NAG) Sat Nov 20, 2010 7:59 pm | |
| - KnockKnub wrote:
- You people always forget about me. Except Trooper is probably doing more than me.
- 8thkill wrote:
- That's gonna change soon
Uh... When did you magically get 5 years worth of GML coding in a week? No. I was going to tell Troop to tell me what to do so i could actually learn some coding 8D And knub, i thought you gave up? MrStraw, and to all others, yes, that is from the 3012 Story Line. | |
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Vezok Member
Posts : 19 Credits : 19 Join date : 2010-10-23 Age : 29
| Subject: Re: 3012 (formerly known as NAG) Sat Nov 20, 2010 8:39 pm | |
| I gave you a puzzle! Torso Shoulder Forearm Reararm Head Back I fully intend to incorporate capes in there. I'm still working on my e-mail issues. I won't be available for a while so you guys should check out http://www.wyrdysm.com/ for the program I've been using | |
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TrooperJB Junior Member
Posts : 31 Credits : 61 Join date : 2010-10-09 Age : 113 Location : Reflect Games
| Subject: Re: 3012 (formerly known as NAG) Sat Nov 20, 2010 11:43 pm | |
| Nice Work Vezok, I'll play with those tomorrow cause right now I am to damn tired | |
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8thkill Global Moderator
Posts : 270 Credits : 338 Join date : 2010-09-04 Age : 29 Location : Western Pennsylvania
| Subject: Re: 3012 (formerly known as NAG) Sun Nov 21, 2010 10:28 am | |
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DaMasterer Member
Posts : 22 Credits : 22 Join date : 2010-09-22 Age : 28
| Subject: Re: 3012 (formerly known as NAG) Sun Nov 21, 2010 12:09 pm | |
| No alpha channels in the spriting!? Do you guys have GM7 or GM8? Because I have GM8. I don't suppose there could be compatibility issues if I actually tried to DO something? Oh, and the reason I haven't is because the NAG (or 3012) folder is a complete mess and when I try to see what I'm dealing with, I get a message: "Failed to connect to master server!" | |
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8thkill Global Moderator
Posts : 270 Credits : 338 Join date : 2010-09-04 Age : 29 Location : Western Pennsylvania
| Subject: Re: 3012 (formerly known as NAG) Sun Nov 21, 2010 2:48 pm | |
| Get onto MSN more often to find out when we test. When it says that, its b/c me or Trooper are not hosting the Master Server.
We are using GM8 Pro. | |
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Hammerman1234 Senior Member
Posts : 68 Credits : 100 Join date : 2010-09-04 Age : 24
| Subject: Re: 3012 (formerly known as NAG) Sun Nov 21, 2010 9:29 pm | |
| We did plenty of testing today! =P | |
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KnockKnub Global Admin
Posts : 94 Credits : 976 Join date : 2010-09-01
| Subject: Re: 3012 (formerly known as NAG) Sun Nov 21, 2010 9:34 pm | |
| Glad to know I have a private beta >_> Sarcasm | |
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Hammerman1234 Senior Member
Posts : 68 Credits : 100 Join date : 2010-09-04 Age : 24
| Subject: Re: 3012 (formerly known as NAG) Sun Nov 21, 2010 9:40 pm | |
| You always say you aren't exclusive, now you are! You have 3012! | |
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KnockKnub Global Admin
Posts : 94 Credits : 976 Join date : 2010-09-01
| Subject: Re: 3012 (formerly known as NAG) Sun Nov 21, 2010 9:48 pm | |
| Actually, I'm still not exclusive. | |
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Hammerman1234 Senior Member
Posts : 68 Credits : 100 Join date : 2010-09-04 Age : 24
| Subject: Re: 3012 (formerly known as NAG) Sun Nov 21, 2010 9:49 pm | |
| I don't get what you mean. Back on Topic: The testing was helpful. We still need to figure out a problem though. It has to do with sending which way you are aiming to the other players through the server. Trooper's trying to figure it out, and hopefully he can! =D | |
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