The Gamer's Forum
This forum has been deleted. However, the Administrator requested that '3012' and the category 'Community' be kept open.

No other changes will be made to this forum. Moderating abilities for 'TGB Credit Store' have been disabled.

The current properties of this forum will stay -- they cannot be changed at all.

Members with less than 5 posts have been disabled. They are no longer able to post in this forum.
The Gamer's Forum
This forum has been deleted. However, the Administrator requested that '3012' and the category 'Community' be kept open.

No other changes will be made to this forum. Moderating abilities for 'TGB Credit Store' have been disabled.

The current properties of this forum will stay -- they cannot be changed at all.

Members with less than 5 posts have been disabled. They are no longer able to post in this forum.
The Gamer's Forum
Would you like to react to this message? Create an account in a few clicks or log in to continue.
The Gamer's Forum

A classic forum for gamers. General conversation about gaming consoles, games, etc.
 
HomeHome  SearchSearch  Latest imagesLatest images  Game MakersGame Makers  Game DatabaseGame Database  RegisterRegister  Log in  

 

 3012 (formerly known as NAG)

Go down 
+13
Smidy
yokcos700
Gamr
KnockKnub
McTater
TrooperJB
Sane
Therealattacka
Pancake101
DaMasterer
MrStraw1234
Hammerman1234
8thkill
17 posters
Go to page : Previous  1, 2, 3, 4, 5, 6, 7, 8, 9, 10  Next
AuthorMessage
8thkill
Global Moderator
8thkill


Posts : 270
Credits : 338
Join date : 2010-09-04
Age : 29
Location : Western Pennsylvania

3012 (formerly known as NAG) - Page 6 Empty
PostSubject: Re: 3012 (formerly known as NAG)   3012 (formerly known as NAG) - Page 6 EmptySun Oct 17, 2010 9:08 am

I think that has to do with the fact that you can see everything, GPU lag, and I'm sending and receiving a whole bunch of crap.
Back to top Go down
Pancake101
Junior Member
Pancake101


Posts : 43
Credits : 48
Join date : 2010-09-27
Age : 113

3012 (formerly known as NAG) - Page 6 Empty
PostSubject: Re: 3012 (formerly known as NAG)   3012 (formerly known as NAG) - Page 6 EmptySun Oct 17, 2010 12:10 pm

I'm still lost.

Can we organize the folder more? Which file is the most recent?
Back to top Go down
8thkill
Global Moderator
8thkill


Posts : 270
Credits : 338
Join date : 2010-09-04
Age : 29
Location : Western Pennsylvania

3012 (formerly known as NAG) - Page 6 Empty
PostSubject: Re: 3012 (formerly known as NAG)   3012 (formerly known as NAG) - Page 6 EmptySun Oct 17, 2010 1:01 pm

Test 5 is the most recent.
Back to top Go down
Hammerman1234
Senior Member
Hammerman1234


Posts : 68
Credits : 100
Join date : 2010-09-04
Age : 24

3012 (formerly known as NAG) - Page 6 Empty
PostSubject: Re: 3012 (formerly known as NAG)   3012 (formerly known as NAG) - Page 6 EmptySun Oct 17, 2010 4:49 pm

Well the lag isn't as bad now as it was before.

8th, my friend wants to beta test. Do you want to allow him in testing?
Back to top Go down
8thkill
Global Moderator
8thkill


Posts : 270
Credits : 338
Join date : 2010-09-04
Age : 29
Location : Western Pennsylvania

3012 (formerly known as NAG) - Page 6 Empty
PostSubject: Re: 3012 (formerly known as NAG)   3012 (formerly known as NAG) - Page 6 EmptySun Oct 17, 2010 5:35 pm

When we test again, sure.
Back to top Go down
MrStraw1234
Senior Member
MrStraw1234


Posts : 82
Credits : 119
Join date : 2010-09-04
Age : 31
Location : Virginia

3012 (formerly known as NAG) - Page 6 Empty
PostSubject: Re: 3012 (formerly known as NAG)   3012 (formerly known as NAG) - Page 6 EmptySun Oct 17, 2010 7:24 pm

I want to test! So I can make an epic story! And look for balancing!
Back to top Go down
Gamr
Member
Gamr


Posts : 13
Credits : 15
Join date : 2010-10-02
Age : 31

3012 (formerly known as NAG) - Page 6 Empty
PostSubject: Re: 3012 (formerly known as NAG)   3012 (formerly known as NAG) - Page 6 EmptySun Oct 17, 2010 7:46 pm

Just out of curiosity, are the collisions fixed? I remember when I tested the engine the collisions kinda sucked...
Back to top Go down
TrooperJB
Junior Member
TrooperJB


Posts : 31
Credits : 61
Join date : 2010-10-09
Age : 113
Location : Reflect Games

3012 (formerly known as NAG) - Page 6 Empty
PostSubject: Re: 3012 (formerly known as NAG)   3012 (formerly known as NAG) - Page 6 EmptySun Oct 17, 2010 7:48 pm

The collisions are still sh*t but i don't have time to fix them atm Mad
Back to top Go down
http://xat.com/tr00pers
Gamr
Member
Gamr


Posts : 13
Credits : 15
Join date : 2010-10-02
Age : 31

3012 (formerly known as NAG) - Page 6 Empty
PostSubject: Re: 3012 (formerly known as NAG)   3012 (formerly known as NAG) - Page 6 EmptySun Oct 17, 2010 8:08 pm

TrooperJB wrote:
The collisions are still sh*t but i don't have time to fix them atm Mad

It shouldn't take more than 4 minutes to fix 'em. Just copy this into the player step event

In the create event, just create two variables called xspd and yspd

Code:

repeat(ceil(xspd)) {
if (place_meeting(x+sign(xspd),y,objWall) {
xspd = 0;
} else {
x += sign(xspd);
}
}
repeat(ceil(yspd)) {
if (place_meeting(x,y+sign(yspd),objWall) {
yspd = 0;
} else {
y += sign(xspd);
}
}

if (keyboard_check(ord('W')) && !keyboard_check(ord('S'))) {
yspd = -4; //Just set it to w/e
} else {
yspd = 4;
}
if (keyboard_check(ord('A')) && !keyboard_check(ord('D'))) {
xspd = -4; //Just set it to w/e
} else {
xspd = 4;
}
Back to top Go down
TrooperJB
Junior Member
TrooperJB


Posts : 31
Credits : 61
Join date : 2010-10-09
Age : 113
Location : Reflect Games

3012 (formerly known as NAG) - Page 6 Empty
PostSubject: Re: 3012 (formerly known as NAG)   3012 (formerly known as NAG) - Page 6 EmptySun Oct 17, 2010 8:38 pm

thnx man, added it in. thats one less thing i don't have to do =)

Btw, you forgot to add something for when the keys are not pressed =P so it just keeps moving but no matter i took care of it.
Back to top Go down
http://xat.com/tr00pers
Gamr
Member
Gamr


Posts : 13
Credits : 15
Join date : 2010-10-02
Age : 31

3012 (formerly known as NAG) - Page 6 Empty
PostSubject: Re: 3012 (formerly known as NAG)   3012 (formerly known as NAG) - Page 6 EmptySun Oct 17, 2010 9:25 pm

TrooperJB wrote:
thnx man, added it in. thats one less thing i don't have to do =)

Btw, you forgot to add something for when the keys are not pressed =P so it just keeps moving but no matter i took care of it.

Yea, I just realized that XD

I wrote that in 5 mins without actually testing it Razz
Back to top Go down
Sane
Junior Member
Sane


Posts : 33
Credits : 35
Join date : 2010-09-07
Location : U.S.A.

3012 (formerly known as NAG) - Page 6 Empty
PostSubject: Re: 3012 (formerly known as NAG)   3012 (formerly known as NAG) - Page 6 EmptySun Oct 17, 2010 11:10 pm

I'm post skipping here, so don't get mad.

Ookay. So I'm making the logo, right?
Who's coding?
Spriting?
etc.

I could sprite? I don't know. rendeer
Back to top Go down
8thkill
Global Moderator
8thkill


Posts : 270
Credits : 338
Join date : 2010-09-04
Age : 29
Location : Western Pennsylvania

3012 (formerly known as NAG) - Page 6 Empty
PostSubject: Re: 3012 (formerly known as NAG)   3012 (formerly known as NAG) - Page 6 EmptyMon Oct 18, 2010 5:50 am

I told pancake to make a logo, u can do so too.
Troop, hammer, and I've done some coding. Troop mostly

And knobs writing a story along with sprites.
Back to top Go down
watzels
Member
watzels


Posts : 15
Credits : 34
Join date : 2010-09-08
Age : 34
Location : Aus-Land

3012 (formerly known as NAG) - Page 6 Empty
PostSubject: Re: 3012 (formerly known as NAG)   3012 (formerly known as NAG) - Page 6 EmptyMon Oct 18, 2010 6:41 am

*looks left looks right*
I can make wicked cof cof logos!
*nods rappidly*
Back to top Go down
http://www.watzels.comli.com
8thkill
Global Moderator
8thkill


Posts : 270
Credits : 338
Join date : 2010-09-04
Age : 29
Location : Western Pennsylvania

3012 (formerly known as NAG) - Page 6 Empty
PostSubject: Re: 3012 (formerly known as NAG)   3012 (formerly known as NAG) - Page 6 EmptyWed Oct 20, 2010 3:48 pm

Easy on the spam.

NOTICE TO ALL:

I WILL NOT BE AVAILABLE WEDNESDAY-SUNDAY LIKE I NORMALLY AM.
YOU'LL NEED TO FIND SOMEONE ELSE TO HOST THE MASTER SERVER, AND THE USER SERVER FOR TESTING PURPOSES.

Reason being...

I'm going to be at playing music for a local youth group, Phantom of The Opera is the music.

I have a sound check rehearsal Wednesday, starting at 7 PM (-05:00), I might be on for a few minutes before.

Thursday, Matinee, 10:00AM, and 7:30PM
Wednesday, Matinee, 10:00AM, and 7:30PM
Friday, 7:30PM only
Saturday, 7:30PM only
Sunday, 2:00PM

All times are (-05:00)

Troop, if you need a reference for what needs coded, read the first post.


Just Reminding you by deleting and re-posting Razz
Back to top Go down
Vezok
Member
Vezok


Posts : 19
Credits : 19
Join date : 2010-10-23
Age : 29

3012 (formerly known as NAG) - Page 6 Empty
PostSubject: Re: 3012 (formerly known as NAG)   3012 (formerly known as NAG) - Page 6 EmptySat Oct 23, 2010 9:18 pm

8th, do you have it so that the weapon sprite also changes when you change the weapons? I don't feel like reading through 10 pages of this so I had to ask. This for me was the biggest problem with Adrenaline to begin with. Also I could whip up some high detailed weapon sprites for you, however, interesting as it may look, they might not blend well with the style you want to achieve.
Note: these are an extremely rough version.

3012 (formerly known as NAG) - Page 6 SMscreen095

Yes I did use the shipmaker in BSF to create these.
For more check out the weapons I put on my mechs here.
Edit* a thought just dawned on me, you could simply use the mechs themselves as the sprite...ah well, do what you like.
Back to top Go down
8thkill
Global Moderator
8thkill


Posts : 270
Credits : 338
Join date : 2010-09-04
Age : 29
Location : Western Pennsylvania

3012 (formerly known as NAG) - Page 6 Empty
PostSubject: Re: 3012 (formerly known as NAG)   3012 (formerly known as NAG) - Page 6 EmptySat Oct 23, 2010 10:55 pm

Nice job, upload them to the DB that i think your a part of, and we'll see what Troop says. I think we should add them in, but we need more opinions.
Back to top Go down
Vezok
Member
Vezok


Posts : 19
Credits : 19
Join date : 2010-10-23
Age : 29

3012 (formerly known as NAG) - Page 6 Empty
PostSubject: Re: 3012 (formerly known as NAG)   3012 (formerly known as NAG) - Page 6 EmptySun Oct 24, 2010 1:38 pm

Er, thats just a screeny, I can't upload those in particular directly onto anything without doing some meticulous microsoft pain jobs. Also I'm not part of that drop box.
Back to top Go down
8thkill
Global Moderator
8thkill


Posts : 270
Credits : 338
Join date : 2010-09-04
Age : 29
Location : Western Pennsylvania

3012 (formerly known as NAG) - Page 6 Empty
PostSubject: Re: 3012 (formerly known as NAG)   3012 (formerly known as NAG) - Page 6 EmptySun Oct 24, 2010 4:00 pm

Yeah the last part i noticed... I like the idea's tho.
Back to top Go down
TrooperJB
Junior Member
TrooperJB


Posts : 31
Credits : 61
Join date : 2010-10-09
Age : 113
Location : Reflect Games

3012 (formerly known as NAG) - Page 6 Empty
PostSubject: Re: 3012 (formerly known as NAG)   3012 (formerly known as NAG) - Page 6 EmptySun Oct 24, 2010 4:49 pm

Nice sprites vezok! I can just save them and crop them to use, and the game is made so your weapon you see your character holding changes depending on the weapon you have equipped. By the look of those mecha sprites you made on that other topic, you could do some pretty decent bots too 8D
Back to top Go down
http://xat.com/tr00pers
Vezok
Member
Vezok


Posts : 19
Credits : 19
Join date : 2010-10-23
Age : 29

3012 (formerly known as NAG) - Page 6 Empty
PostSubject: Re: 3012 (formerly known as NAG)   3012 (formerly known as NAG) - Page 6 EmptySun Oct 24, 2010 8:21 pm

Trooper, I guarantee that I can make better ones. I mean, these are extremely rough versions. It's not like I can't add colors and cool glowies with my program. Firing animations, however, will be up to you guys.
Back to top Go down
TrooperJB
Junior Member
TrooperJB


Posts : 31
Credits : 61
Join date : 2010-10-09
Age : 113
Location : Reflect Games

3012 (formerly known as NAG) - Page 6 Empty
PostSubject: Re: 3012 (formerly known as NAG)   3012 (formerly known as NAG) - Page 6 EmptyMon Oct 25, 2010 12:55 am

Ok, glowing and effects can also be done through GML. I'll see what 8th says, but imo i see no reason why you can't make sprites for nag. =)
Back to top Go down
http://xat.com/tr00pers
8thkill
Global Moderator
8thkill


Posts : 270
Credits : 338
Join date : 2010-09-04
Age : 29
Location : Western Pennsylvania

3012 (formerly known as NAG) - Page 6 Empty
PostSubject: Re: 3012 (formerly known as NAG)   3012 (formerly known as NAG) - Page 6 EmptyMon Oct 25, 2010 5:47 am

I say yes. Just I have to get an email address for dropbox.
Back to top Go down
Hammerman1234
Senior Member
Hammerman1234


Posts : 68
Credits : 100
Join date : 2010-09-04
Age : 24

3012 (formerly known as NAG) - Page 6 Empty
PostSubject: Re: 3012 (formerly known as NAG)   3012 (formerly known as NAG) - Page 6 EmptyMon Oct 25, 2010 4:02 pm

I made 9 maps for the game with the map editor. Mabye we can include one in the first beta release. (I couldn't make the maps that good b/c you can't increase the map size so they're kinda small. :/)
Back to top Go down
Vezok
Member
Vezok


Posts : 19
Credits : 19
Join date : 2010-10-23
Age : 29

3012 (formerly known as NAG) - Page 6 Empty
PostSubject: Re: 3012 (formerly known as NAG)   3012 (formerly known as NAG) - Page 6 EmptyMon Oct 25, 2010 5:23 pm

Silly 8th, I don't need the dropbox. I barely have any touch up or photoshop ability, all I have is skill with the BSF shipmaker that, ironically, can make good weapon sprites for this game. I'll just upload them here with filesmelt or some other website. Maybe even just let you copy and paste it from here. You guys should be able to do the rest.
Anyways, my week of school ends on thursday this week, so I should be able to get to it much faster than I originally anticipated.
Also, where would I be able to get the beta for all this?
Back to top Go down
Sponsored content





3012 (formerly known as NAG) - Page 6 Empty
PostSubject: Re: 3012 (formerly known as NAG)   3012 (formerly known as NAG) - Page 6 Empty

Back to top Go down
 
3012 (formerly known as NAG)
Back to top 
Page 6 of 10Go to page : Previous  1, 2, 3, 4, 5, 6, 7, 8, 9, 10  Next

Permissions in this forum:You cannot reply to topics in this forum
The Gamer's Forum :: Games. :: 3012-
Jump to: