| 3012 (formerly known as NAG) | |
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+13Smidy yokcos700 Gamr KnockKnub McTater TrooperJB Sane Therealattacka Pancake101 DaMasterer MrStraw1234 Hammerman1234 8thkill 17 posters |
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8thkill Global Moderator
Posts : 270 Credits : 338 Join date : 2010-09-04 Age : 29 Location : Western Pennsylvania
| Subject: Re: 3012 (formerly known as NAG) Mon Oct 11, 2010 5:51 am | |
| Troop, The client and server are gamr's work. Hammer or pancake can one of you code our game to go online with the example? Thanks. | |
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Pancake101 Junior Member
Posts : 43 Credits : 48 Join date : 2010-09-27 Age : 113
| Subject: Re: 3012 (formerly known as NAG) Mon Oct 11, 2010 2:31 pm | |
| - TrooperJB wrote:
- Great job on the 39dll coding and those sprites were just quick scribbles I drew, I was trying to get an idea for a player sprite.
Those were only scribbles? Well yes the outlines were too thick and yah.. but... and 8th, i'll see what I can do. | |
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Hammerman1234 Senior Member
Posts : 68 Credits : 100 Join date : 2010-09-04 Age : 24
| Subject: Re: 3012 (formerly known as NAG) Mon Oct 11, 2010 2:39 pm | |
| Arrg, I'm trying to copy and study that 39dll example. I can't seem to do it. Sadly, so, Pancake can you help me about this? | |
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TrooperJB Junior Member
Posts : 31 Credits : 61 Join date : 2010-10-09 Age : 113 Location : Reflect Games
| Subject: Re: 3012 (formerly known as NAG) Mon Oct 11, 2010 2:48 pm | |
| Alrighty, I will start coding then. | |
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8thkill Global Moderator
Posts : 270 Credits : 338 Join date : 2010-09-04 Age : 29 Location : Western Pennsylvania
| Subject: Re: 3012 (formerly known as NAG) Mon Oct 11, 2010 3:32 pm | |
| @Troop, I liked the player sprite you made... I'd like to see most of them in that same style So who's coding the online part??? Pancake or Troop? | |
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TrooperJB Junior Member
Posts : 31 Credits : 61 Join date : 2010-10-09 Age : 113 Location : Reflect Games
| Subject: Re: 3012 (formerly known as NAG) Mon Oct 11, 2010 3:38 pm | |
| Why don't we both code? I have already started coding in the sending of a player's x and y coordinates. | |
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Pancake101 Junior Member
Posts : 43 Credits : 48 Join date : 2010-09-27 Age : 113
| Subject: Re: 3012 (formerly known as NAG) Mon Oct 11, 2010 4:12 pm | |
| Well, I get little time on a Windows computer, so I'll code when I do.. | |
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8thkill Global Moderator
Posts : 270 Credits : 338 Join date : 2010-09-04 Age : 29 Location : Western Pennsylvania
| Subject: Re: 3012 (formerly known as NAG) Mon Oct 11, 2010 4:40 pm | |
| Ahh kk. So for the mean time trooper will help. | |
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Hammerman1234 Senior Member
Posts : 68 Credits : 100 Join date : 2010-09-04 Age : 24
| Subject: Re: 3012 (formerly known as NAG) Mon Oct 11, 2010 5:57 pm | |
| Thank you very much! So Trooper, when you're done send me the coding you did, and I'll try to put it with my game.(wait, is Trooper a part of our N.A.G. dropbox? and, that's the thing I had trouble with, sending player's X and Y) | |
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8thkill Global Moderator
Posts : 270 Credits : 338 Join date : 2010-09-04 Age : 29 Location : Western Pennsylvania
| Subject: Re: 3012 (formerly known as NAG) Mon Oct 11, 2010 6:22 pm | |
| - Hammerman1234 wrote:
- Thank you very much! So Trooper, when you're done send me the coding you did, and I'll try to put it with my game.(wait, is Trooper a part of our N.A.G. dropbox? and, that's the thing I had trouble with, sending player's X and Y)
Troop... Just take what we have done (Adr.gmk) and work your magic to make it go online. If you can... set up the server (server.gmk) to go online as the server for our game... After that we may host a beta test of the first five stages. | |
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Hammerman1234 Senior Member
Posts : 68 Credits : 100 Join date : 2010-09-04 Age : 24
| Subject: Re: 3012 (formerly known as NAG) Mon Oct 11, 2010 6:39 pm | |
| Yes, we will, and WE WILL PWN THE BOTS. JK Back on Topic: Shouldn't for the campaign we should have "objectives"? Not just getting to the end level teleporter. | |
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8thkill Global Moderator
Posts : 270 Credits : 338 Join date : 2010-09-04 Age : 29 Location : Western Pennsylvania
| Subject: Re: 3012 (formerly known as NAG) Mon Oct 11, 2010 6:54 pm | |
| As soon as Aeo/MrStraw comes up with a story line, we will. | |
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KnockKnub Global Admin
Posts : 94 Credits : 976 Join date : 2010-09-01
| Subject: Re: 3012 (formerly known as NAG) Mon Oct 11, 2010 9:39 pm | |
| I've already started writing a story line... Oops.... Adding myself to Misc... | |
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8thkill Global Moderator
Posts : 270 Credits : 338 Join date : 2010-09-04 Age : 29 Location : Western Pennsylvania
| Subject: Re: 3012 (formerly known as NAG) Mon Oct 11, 2010 9:48 pm | |
| Oh god... Knub. PLEASE. Email me the sprites you made. Thanks. | |
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KnockKnub Global Admin
Posts : 94 Credits : 976 Join date : 2010-09-01
| Subject: Re: 3012 (formerly known as NAG) Mon Oct 11, 2010 9:53 pm | |
| Patience..... I will email them to you in a big pack when I'm done. | |
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8thkill Global Moderator
Posts : 270 Credits : 338 Join date : 2010-09-04 Age : 29 Location : Western Pennsylvania
| Subject: Re: 3012 (formerly known as NAG) Mon Oct 11, 2010 9:57 pm | |
| Ahh ok. You doing one for every feature listed? | |
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KnockKnub Global Admin
Posts : 94 Credits : 976 Join date : 2010-09-01
| Subject: Re: 3012 (formerly known as NAG) Mon Oct 11, 2010 9:59 pm | |
| Sir yes sir! Spriting the nuke out of pixel effects is hard.... | |
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8thkill Global Moderator
Posts : 270 Credits : 338 Join date : 2010-09-04 Age : 29 Location : Western Pennsylvania
| Subject: Re: 3012 (formerly known as NAG) Mon Oct 11, 2010 10:01 pm | |
| Damn that's tedious work!
Send me a preview of something xD I've never seen one of your sprites ^^ | |
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KnockKnub Global Admin
Posts : 94 Credits : 976 Join date : 2010-09-01
| Subject: Re: 3012 (formerly known as NAG) Mon Oct 11, 2010 10:22 pm | |
| Can't now. Too much homework. | |
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TrooperJB Junior Member
Posts : 31 Credits : 61 Join date : 2010-10-09 Age : 113 Location : Reflect Games
| Subject: Re: 3012 (formerly known as NAG) Tue Oct 12, 2010 12:03 am | |
| Alright I have finished coding the basic base for N.A.G, with movement and mouselook. Anyone willing to try it with me? I know it works but I want to try it with other people. | |
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8thkill Global Moderator
Posts : 270 Credits : 338 Join date : 2010-09-04 Age : 29 Location : Western Pennsylvania
| Subject: Re: 3012 (formerly known as NAG) Tue Oct 12, 2010 5:40 am | |
| Troop, when I get home today I will. That should be about 4:00 PM forum time. Yes these forums. | |
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TrooperJB Junior Member
Posts : 31 Credits : 61 Join date : 2010-10-09 Age : 113 Location : Reflect Games
| Subject: Re: 3012 (formerly known as NAG) Tue Oct 12, 2010 8:18 am | |
| Alright, great. EDIT: Okay I have movement and aim with newly added Gamr's chat into the Basic gmks. There is little to no lag between sending the data from client to server so its turning out great so far! | |
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8thkill Global Moderator
Posts : 270 Credits : 338 Join date : 2010-09-04 Age : 29 Location : Western Pennsylvania
| Subject: Re: 3012 (formerly known as NAG) Tue Oct 12, 2010 4:19 pm | |
| How, "dedicated" do you think the server you made is? | |
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Pancake101 Junior Member
Posts : 43 Credits : 48 Join date : 2010-09-27 Age : 113
| Subject: Re: 3012 (formerly known as NAG) Wed Oct 13, 2010 1:16 pm | |
| What have you sprited already? I need to know what I have to sprite. | |
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8thkill Global Moderator
Posts : 270 Credits : 338 Join date : 2010-09-04 Age : 29 Location : Western Pennsylvania
| Subject: Re: 3012 (formerly known as NAG) Wed Oct 13, 2010 7:16 pm | |
| - Pancake101 wrote:
- What have you sprited already?
I need to know what I have to sprite. To whom? Knub makes it sound like he's doing everything. Me and Troop just did some work. I got the MasterServer to run in the Windows tray. We also got user registration and what not working. Pancake. Go ahead and sprite us some custom icons | |
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